#ifndef _E_RESOURCE_H_
#define _E_RESOURCE_H_

#include "ELoadable.h"

#include "eH.h"
namespace engine
{
class EResource : public ELoadable
{
protected:
  const string    m_sResourceName;
public :
  EResource(const string& sResourceName);
  virtual ~EResource();
};
} // end namespace

#endif